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Flat Eye : Focus Tech Tree

  • Lead Designer
  • UI Design
  • Video games

Role : Lead UX/UI
Studio: Monkey Moon
Publisher : Raw Fury
Project duration: 30 months

Goals

  • Explore visual ways to progress withing the Technology Tree
  • Prototype various solutions
  • Navigate easily with both controlers and Mouse + Keyboard
  • Interaction Design & Visual Identity

A symbol of hope and growth

The Ojo de Dios served as our muse during initial research. This resonates with our game’s theme of Artificial Intelligence, where the logotype’s evolving geometric shape mirrors the AI’s journey of learning and depth.

Evolution of the logotype

This is how we used the Ojo de Dios inspiration as a growing element representing our Flat Eye’s AI.

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Explorations based on real data

Here’s the narrative game design document I worked with, to create the visual progression structure Tree. Using the real complexity of the progression tree, I could explore various visual systems to find the perfect fit.

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From sketches to prototypes

I would quickly draw concepts, and explore visually in UI Design 6 to 7 prototype options that I presented to the team for discussion.

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We all agreed that the following shape, the growing eye, using the logotype as the main shape for the Tech Tree was the one.

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Here’s the final result, in game, when all tech resources are unlocked.

Case-studies